Mythic Abilities allow Tricksters to hone their attacks perfectly with Sneak Attack and deal extra damage. ![]() In its most powerful rank, creatures lose their will to live and will actually be forced to perform a coup de grace on themselves if they lose a Will saving throw against the demoralizing ability. As this power progresses, enemies lose any will to fight and must succeed on a Will saving throw against the Trickster's Persuasion. The Trickster's powers of Persuasion are so epic that even the thought of battling one is enough to demoralize enemies, impacting them with negative effects. ![]() If they fail the save, they automatically die. Advancing their ability to disarm magical effects works in much the same way as the spell Dispell Magic, growing to target multiple effects and eventually allowing them to disable living creatures, forcing them to make a Fortitude saving throw. Tricksters have access to a multitude of Mythic Tricks that allow them to do everything from become so stealthy they're basically invisible to understanding religion with such proficiency they rival Clerics in their abilities.
0 Comments
Leave a Reply. |